I have an article published over on Storycade. Topic is parer-based versus CYOA; what should be considered “real” Interactive Fiction? Check it out!
If you have a moment, please take a look at this informal survey on IF perceptions I’m conducting. This is mainly about how IF players see parser-based versus CYOA Interactive Fiction. I’ll use the results to give some added color to an article I’m currently writing on the topic.
It’s been a while since the last update, as I’ve had several projects eat into my time both for work and for my dissertation. As it turns out, the dissertation is giving me the excu–uh, reason to reapply some focus on the Historical Williamsburg Living Narrative. I’ll need to have a simple version of the game up and running to provide to instructors willing to use the game in the classroom. That means I need to work on it.
I’ve gone back and forth and back again on the development tool to use for the project, from Inform 7 to Adrift to LiveCode, and right now I’m settled on LiveCode for the amount of control I have in building the interface and interaction framework for the game. Currently I’ve developed a simple version of the program that does nothing but navigate through the map, currently 199 separate locations, using abbreviated compass directions: n, ne, e, se, s, sw, w, and nw. The map is below, and you can access a PDF version: Logical Map – Nav Test.
Of course, you will need to actual program to run as well, if you’re interested in checking out the navigation. You may obtain that by accessing it by clicking this link. The file is a Windows version program Zip compressed for faster download. If you’re interested in a Mac version, leave a comment and I’ll compile a version for download.
If you intent to perform quality assurance testing and provide feedback, simply leave comments in response to this post. Be sure to list the error you found, how you encountered the error, and what the error does or doesn’t do. Most likely, errors at this stage will be discrepancies between the visual map and the navigational structure within the program. The visual map (above) is correct; the program will need to be corrected if any discrepancies are found.
One final note: anyone finding errors in the program will be listed as QA testers, being listed in the release version credits. So have at it!
Attention educators and gamers! I’m currently working on my dissertation, and my research involves examining student and instructor experiences in using Interactive Fiction games in either secondary or post-secondary education environments. Specifically, I’m looking for instructors that use or may be interested in using Interactive Fiction to support assignments in history or literature courses. Additionally, I’m looking for available IF games that may be suitable for use in this way. If you or someone you know might be interested in participating in a study or be able to list some text-only Interactive Fiction games for education, please let me know.
Although the Historical Williamsburg Living Narrative is not yet completed, eventually I hope to have it used as a piece of historical Interactive Fiction that can be used in the teaching and learning environment.