It’s been a while since the last update, but we’ve been making progress on the the interface and parser coding for the “custom” front end. Additionally, we’ve come to the conclusion that a two-pronged approach is what we will be taking for the two main version releases.
Version 1: This is the first piece that will come out, which is purely a navigation-exploration framework for colonial Williamsburg during the setting we’ve selected. This version will be developed in Inform 7, and it will be available to anyone free of charge. All that will be needed is the proper interpreter to run the program file.
Version 2: This is the full game experience with the story placed on top of the location and time setting. Here is where we go off the beaten path with our custom IF interface, and we’ll be using a development environment called LiveCode by RunRev for the development. LiveCode was chosen specifically for its ability to handle text.
Currently we are developing the map within the Inform 7 environment, and we are also working on the custom LiveCode parser. While progress has been fairly slow, it has been significant, and the level of detail of the colonial Williamsburg environment should be quite satisfying when played.
As always, we appreciate the support and encouragement we’ve been receiving. Stay tuned!