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Posts Tagged ‘Hap Aziz’

Other Historical Communities and Locations

While historical Williamsburg (as managed by the Colonial Williamsburg Foundation) has been my focus, there are other historical communities, sites, and museums that are definitely worth visiting. A few that I want to mention here are

  • Deerfield, Massachussetts – an authentic 18th-century New England village in the Connecticut River Valley of Massachusetts
  • Gettysburg, Pennsylvania – site of one of the most famous battles of the American Civil War
  • Monticello – Thomas Jefferson’s home and plantation in Charlottesville, Virginia
  • Mount Vernon – The Virginia home to the first President of the United States, George Washington
  • Winterthur, Delaware – a rich museum of American decorative arts that reflects both early America and the life of the du Pont family

Navigation Test

For the Backers of the Kickstarter project, I’ve posted a Blorb Glulx Game file that will allow the player to go through the physical location map, seeing descriptions, and testing a few other commands as well. If you’re a Backer, check your email for the Update that has the location of the file download.

The Game Begins: First Screens

Progress on the Historical Williamsburg Living Narrative continues. Three plot-level releases are planned: a walk-through version focused on the Williamsburg physical layout, an exploratory version including interaction and discovery with historical characters, and narrative version that is constructed around the removal of the gunpowder supply from the magazine.

The following two screenshots represent what the player will first encounter regardless of the version of the game being played. First is the pre-game opening screen that appears before the player provides any input. As you can see, it sets up a little bit of the story framework by providing some background on the player character and context on how he comes to be in Williamsburg.

OpeningScreen

The second screenshot depicts the description the player gets the second time this location is visited. (The first version of the description has some additional information and is displayed as soon as the player presses the Space bar at the intro screen.) As you can see, the command “see” was entered after the text description. The way the HWLN game is being implemented, graphic images will be provided at many locations; however, in order to display the images, the player must enter the “see” command at the prompt. The images themselves are based on my actual photography of Williamsburg.

GovernorsPalace

A Starting Screen

While I’m doing Glulxe testing, I thought I’d take one more screen shot of the game, this one all text. This is right after the game intro screen comes up, and the player presses the space bar to get into the game proper.

You’ll notice the first command issued by the player is followed by more descriptive text. “More” is a custom command I’ve added to the system that displays more detailed information about the location surroundings. Ultimately, it’s all to help the player make sense of the game.

firstscreen

Running on Glulxe

It’s quite easy to release Inform 7 games for the Glulxe interpreter, which in turn makes it easy to test. So that’s what I did to get this screen shot with the Capitol, and there’s a portion of descriptive text on the screen as well.

Mac Format Navigation Executable

I you’re interested in testing out the HWLN navigation on a Mac, feel free to download the executable file here. You’ll want to check the navigation against this map. Enjoy!

LiveCode Navigation Sourcefile

For those of you interested in taking a look at the LiveCode source for the HWLN navigation, feel free to download here. This file was developed in LiveCode Community Edition 7.0.0 | Build 10018.