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Doors, Doors, Everywhere!
An interesting note about dealing with doors in Inform 7. I’m having to come up with unique names to identify the individual rooms/locations in the game. While it’s possible for me to use designations like “location001,” “location002,” etc. and then assign display names with the “printed name” command, that’s not as useful to me from an ease-of-review programming methodology. So I’m having to come up with some fairly lengthy yet nicely descriptive names.
All this makes me realize how many doors I have in the game. The Governor’s Palace alone is four stories (including a basement), and it has a whole lot of bedchambers that need unique names, for example.
But at least the players will be able to open and close doors in the game–at least those that aren’t locked. Or hidden.
The Game Begins: First Screens
Progress on the Historical Williamsburg Living Narrative continues. Three plot-level releases are planned: a walk-through version focused on the Williamsburg physical layout, an exploratory version including interaction and discovery with historical characters, and narrative version that is constructed around the removal of the gunpowder supply from the magazine.
The following two screenshots represent what the player will first encounter regardless of the version of the game being played. First is the pre-game opening screen that appears before the player provides any input. As you can see, it sets up a little bit of the story framework by providing some background on the player character and context on how he comes to be in Williamsburg.
The second screenshot depicts the description the player gets the second time this location is visited. (The first version of the description has some additional information and is displayed as soon as the player presses the Space bar at the intro screen.) As you can see, the command “see” was entered after the text description. The way the HWLN game is being implemented, graphic images will be provided at many locations; however, in order to display the images, the player must enter the “see” command at the prompt. The images themselves are based on my actual photography of Williamsburg.
Being a Part of the Story. Interactively
The above is a photograph of part of the wall graphics that greet people entering the Colonial Williamsburg* Visitor Center, very near the admissions ticket counter. I especially love this part of the image because of the “be a part of the story” quote. Quite honestly, it is easy to be a part of the story when you visit Colonial Williamsburg. The entire colonial section is like a bubble out of time (with a lot of modern visitors wandering through). When you go, you have the opportunity to see much of life as it was lived through the artisans and craftspeople there. You get to interact with historical figures: on our last visit, my family and I had the opportunity to discuss issues of the day with George Washington in the Governor’s Palace gardens, have tea with Richard Carlton, the merchant-owner of the coffeehouse just across the way from the House of Burgesses, and chat with Lady Susannah Beverly Randolph, mother** of John “The Tory” Randolph, loyalist to the British Crown.
But while my family and I are able to visit Williamsburg fairly regularly, there are many who would but cannot, and many more who are not even aware that such a slice of American history exists. The Historical Williamsburg Living Narrative is an Interactive Fiction project intended for anyone, anywhere in the world to learn about this core piece of the story of the 13 American colonies. Interactive Fiction is a type of computer game that has all the depth and subtleties that only thorough books might offer, but at the same time, it engages the reader in ways that allows them to use the full range of their imaginations and truly be a part of the story. I invite you to be a part of the story of Williamsburg’s history. Please be sure to spread the word to everyone you know that feels excitement at history and at the thought of using their imaginations playing computer games!
*Colonial Williamsburg is a registered trademark of the Colonial Williamsburg Foundation. There is no affiliation between the Colonial Williamsburg Foundation and the Historical Williamsburg Living Narrative project.
** An earlier version of this post incorrectly identified Susannah Randolph as the wife of John “the Tory” Randolph rather than his mother and wife of Sir John Randolph.