Archive
Latest Playable Release – HWLN13
The latest version is up for Backers to download. The new map includes the layout of the Governor’s Palace from the cellar to the third floor.
Latest Playable Release – HWLN12
This report recently went out to all of the game Backers on Kickstarter. The actual download location is available only to the Backers.
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Greetings, Backers!
I new version is available for download at [URL HIDDEN]. Included in the .zip archive is a map of the locations.
A quick word about the map: where you see the location names highlighted in blue, the blue portions indicate a shortcut in the game navigation system (meant for speedier play testing only). For example, on the map is the “Military Encampment” location with the word “Military” in blue. When you are playing the game, type “xmilitary” at the cursor and you will be immediately taken to the Military Encampment. This will work for any of the locations in blue.
A big “thank you” goes to backer Vivianne D. for her work on the navigation code in Inform 7. Now when you type “dir” at the cursor, the game will display all possible directions (unless specifically hidden) based on room relative location definitions. Previously, I had been hand coding all those directions.
Otherwise, changes in this version are not major. Cleaned up more descriptions, added some detail, etc. Feel free to play it and let me know what you find.
In an upcoming release I will be publishing a guide that provides a listing of the possible commands.
Hap
Latest Playable Version
A quick update: there is a new playable version of the game available for backers of the original Kickstarter project. Here’s what I shared in a message to the backers (removing the access instructions for the actual game).
This version includes some minor navigation/map description updates. The main change here is in the addition of some non-player characters (NPCs).
The NPCs are implement in a very basic capacity, and they are not in their final game locations. Dialog is limited, but you can test them out using the “ask [character] about [noun]” format. You will find:
- a farmer – in the Palace Green. You can use the command “ask the farmer about Anderson’s” when you encounter him to see what happens.
- a cordwainer – ask him about shoes when you find him.
- George Wythe (no dialog)
- Thomas Jefferson
- Patrick Henry
For Jefferson, Henry, and the farmer, there is additional dialog, but I won’t say here. It’s not likely you’ll be able to guess what to ask them about (though if you know Williamsburg histry you may be able to figure it out). Don’t worry about that, as the context of the game events will give you clues/hints.
In the meantime, if you do playtest (or even if you don’t), feel free to let me know what kinds of things (nouns) you might ask about and expect to get some sort of answer. Your feedback will give me good player’s perspective.
More NPCs will be added, along with greater dialog vocabulary. Other considerations will be making dialog dependent on time of day, location, and even what the player may have learned from other characters or in discovering certain things about the environment. NPCs will not be “stuck” in the same location, and the time of day will determine where they are.
HWLN Perks and Progress Update
For those of you that have backed the Historical Williamsburg Living Narrative Project through Kickstarter, the following is information regarding some of the perks. For everyone, here is information also on the progress of the project.
Today and tomorrow, the digital photos and the printed 8×10 photos are going out to the appropriate level backers. Regarding the digital photos, I will be posting a link where you can go and download the photos you would like to have. The are provided in high resolution, suitable for printing if you choose. You will receive the link via email today (12/27/15).
For the printed 8×10 signed photos, I will be sending those tomorrow via first class U.S. mail. Several backers have not yet provided physical mailing addresses, so please check your inbox and junk/spam folder for the survey so you may provide your address. If you prefer, you may contact me directly with your mailing address.
I have resumed work on the game, and currently I am developing interior building descriptions. In the interest of historical accuracy, I am working from photographs I have taken of the building interiors as well as descriptions recorded in research reports available through the Colonial Williamsburg Rockefeller Library: http://research.history.org/.
Time for On-Site Research!
One of the exciting things about the Historical Williamsburg project is that Williamsburg is not only a real place, the historical part is to a large extent restored to the condition it was in back in the late 1700s. Research there can be very entertaining as well as informative. Indeed, the city is a living museum, but ever since my father started taking our family there 40 years ago on summer vacations, I’ve seen it as a fun rather than “educational” place to go. But I picked up a lot about American history despite that fact.
From July 13th-16th, I will be there (along with my family) taking photographs and measurements in order to build the map representation of the historical portions of the city within the game. I will be getting the layouts for the major structures such as the House of Burgesses and the Governor’s Palace, along with the interior information for several other buildings (the Courhouse, the Magazine, some of the taverns, homes of prominent residents, etc.). Hopefully the weather will be favorable! There is a lot of work to do on the game itself, but one of my goals of getting the photography work accomplished (in addition to proving me with reference materials for the in-game descriptions) is so that I’ll be able to put together the project’s coffee table photo book that will be one of the rewards for some of the folks that were Kickstarter backers for the project.
During the fundraising phase, I was asked whether or not I would be publishing the photo book for individual purchase, and honestly, I had not considered that. But it does seem like a good idea, so I think that’s a project element worth adding. I’d like to get the materials together, the layout of the book completed, and all the publishing details worked out by the end of the summer. With all the quality self-publishing options out there, I should be able to have the book available for sale, and we’ll see where that goes!
Kickstarter Funding Success!
Thanks to all 85 backers of the Historical Williamsburg Living Narrative, we reached 129% of our $1500 goal, putting us at a final total of $1937. We are quite appreciative of everyone’s most sincere support in the form of hard-earned cash.
Now comes the job of building the game! The first phase of development will be focused on the Williamsburg physical environment, building the map that the game navigation will be based on. That will involve quite a bit of research (already underway), and in a few weeks time, we will be traveling to Williamsburg to obtain photographs, make geographic measurements, and gather materials from the Colonial Williamsburg Foundation. we will keep you posted every step of the way.
In the meantime, we will take a little time to bask in the warmth of this initial success in the project’s lifecycle. We are certainly off to a very good start.
Funding Countdown for the Historical Williamsburg Living Narrative
As of this posting, the funding window for the Historical Williamsburg Living Narrative has less than 55 hours left before closing. While the current pledged amount is greater than the funding goal. additional backers would go a long way toward helping the project secure more resources, leading to a more detailed final product.
If anyone reading this post is on the fence regarding backing the project, we encourage you to go to the Kickstarter project page and make a contribution, even as little as $1. If you’re already a backer, please help us continue to raise awareness by sharing the Kickstarter project link across your social media connections.
We greatly appreciate all your generous support!