Archive
Latest Playable Release – HWLN13
The latest version is up for Backers to download. The new map includes the layout of the Governor’s Palace from the cellar to the third floor.
HWLN Perks and Progress Update
For those of you that have backed the Historical Williamsburg Living Narrative Project through Kickstarter, the following is information regarding some of the perks. For everyone, here is information also on the progress of the project.
Today and tomorrow, the digital photos and the printed 8×10 photos are going out to the appropriate level backers. Regarding the digital photos, I will be posting a link where you can go and download the photos you would like to have. The are provided in high resolution, suitable for printing if you choose. You will receive the link via email today (12/27/15).
For the printed 8×10 signed photos, I will be sending those tomorrow via first class U.S. mail. Several backers have not yet provided physical mailing addresses, so please check your inbox and junk/spam folder for the survey so you may provide your address. If you prefer, you may contact me directly with your mailing address.
I have resumed work on the game, and currently I am developing interior building descriptions. In the interest of historical accuracy, I am working from photographs I have taken of the building interiors as well as descriptions recorded in research reports available through the Colonial Williamsburg Rockefeller Library: http://research.history.org/.
Time for On-Site Research!
One of the exciting things about the Historical Williamsburg project is that Williamsburg is not only a real place, the historical part is to a large extent restored to the condition it was in back in the late 1700s. Research there can be very entertaining as well as informative. Indeed, the city is a living museum, but ever since my father started taking our family there 40 years ago on summer vacations, I’ve seen it as a fun rather than “educational” place to go. But I picked up a lot about American history despite that fact.
From July 13th-16th, I will be there (along with my family) taking photographs and measurements in order to build the map representation of the historical portions of the city within the game. I will be getting the layouts for the major structures such as the House of Burgesses and the Governor’s Palace, along with the interior information for several other buildings (the Courhouse, the Magazine, some of the taverns, homes of prominent residents, etc.). Hopefully the weather will be favorable! There is a lot of work to do on the game itself, but one of my goals of getting the photography work accomplished (in addition to proving me with reference materials for the in-game descriptions) is so that I’ll be able to put together the project’s coffee table photo book that will be one of the rewards for some of the folks that were Kickstarter backers for the project.
During the fundraising phase, I was asked whether or not I would be publishing the photo book for individual purchase, and honestly, I had not considered that. But it does seem like a good idea, so I think that’s a project element worth adding. I’d like to get the materials together, the layout of the book completed, and all the publishing details worked out by the end of the summer. With all the quality self-publishing options out there, I should be able to have the book available for sale, and we’ll see where that goes!
Kickstarter Funding Success!
Thanks to all 85 backers of the Historical Williamsburg Living Narrative, we reached 129% of our $1500 goal, putting us at a final total of $1937. We are quite appreciative of everyone’s most sincere support in the form of hard-earned cash.
Now comes the job of building the game! The first phase of development will be focused on the Williamsburg physical environment, building the map that the game navigation will be based on. That will involve quite a bit of research (already underway), and in a few weeks time, we will be traveling to Williamsburg to obtain photographs, make geographic measurements, and gather materials from the Colonial Williamsburg Foundation. we will keep you posted every step of the way.
In the meantime, we will take a little time to bask in the warmth of this initial success in the project’s lifecycle. We are certainly off to a very good start.
Funding Countdown for the Historical Williamsburg Living Narrative
As of this posting, the funding window for the Historical Williamsburg Living Narrative has less than 55 hours left before closing. While the current pledged amount is greater than the funding goal. additional backers would go a long way toward helping the project secure more resources, leading to a more detailed final product.
If anyone reading this post is on the fence regarding backing the project, we encourage you to go to the Kickstarter project page and make a contribution, even as little as $1. If you’re already a backer, please help us continue to raise awareness by sharing the Kickstarter project link across your social media connections.
We greatly appreciate all your generous support!
A Big Thanks to our “Enterprise” Backer
Tony Guzman gets the recognition for being our Enterprise Backer, and we’d like to extend our appreciation here. What is the Enterprise Backer, you ask? Star Trek fans should get the reference: with Tony’s funding contribution, we have hit the $1701 mark. That’s 1701, as in the number of the U.S.S. Enterprise.
We also want to thank all of our backers for being so generous. Without your help, we wouldn’t have exceeded our funding goal!
Setting the Stretch Goal
Even though the Historical Williamsburg Living Narrative has reached its funding goal, there are 16 days left in the funding period, and we want to put that time to good use. To that end, we are setting a stretch goal of an additional $500 in funding (for a total of $2000 altogether). These additional funds would go toward increased research resources and even some money to market the finished product to the target audience (educators, historians, and IF gamers).
Unlike the initial funding goal, the stretch goal does not have to be hit for us to make use of the additional funds. So at this point, every backer contribution helps us move the needle. Please spread the word and help us to continue to raise funds for the project.
Historical Williamsburg Living Narrative Funding Goal Reached
As of this date, the Historical Williamsburg Living Narrative Kickstarter project has reached 100% of its funding goal of $1500. We would like to take this opportunity to publicly thank all of our 59 (so far) backers. That’s the good news. The additional good news is that we still have 17 days left in the funding period, so there is the opportunity for us to raise more funding that would go to additional research, development resources, and possibly marketing for the finished project. Continued and additional support will be greatly appreciated!
Research Assistance for the Historical Williamsburg Living Narrative
Today I had a very pleasant conversation with a representative of Mfa, Ltd., a firm out of NYC that handles the marketing for Colonial Williamsburg. My Kickstarter project came up on their radar, and they were very interested to learn more about it, what the inspiration was, and so on. It was a very nice surprise to learn that the Colonial Williamsburg Foundation encourages these types of projects and activities. (By the way, “Colonial Williamsburg” is a registered trademark–which is why I’m not using that phrase–but they were the ones that suggested I use “Historical Williamsburg” for the project.)
One of the outcomes of my conversation today was an offer from Mfa, Ltd., to put me in touch with some of the Colonial Williamsburg Foundation researchers to help me gather information for the project. This is a very exciting development, and while it’s not an “official” approval of the work, it will certainly help things move along!
For Novices: The Top 5 Interactive Fiction Games
Getting into Interactive Fiction isn’t the easiest thing to do, as far as playing a “new” computer game genre goes. In the early 1980s when IF was popular–and the distractions of graphic computer games was non-existent–people spent significant time in the games, reading the stories and situations, thinking about how to respond, and considering the possible (or probable) action choices to take. In the days of playing Colossal Cave and Scott Adams text adventure games, the simplicity of the parser forced people to think in terms of two-word commands. That had the effect of narrowing action choices to some degree, which was probably a good thing as the genre gained its following. As Infocom released its games with more sophisticated language parsing capabilities, the potential for action and conversation was greatly multiplied. But most Infocom players likely had an introduction to the genre that helped to educate them in the conventions of IF communications.
Today, learning IF games can be difficult for several reasons. Finding a local IF community can be difficult (okay, impossible in most cases), which means that players need to rely on online resources–if they can successfully find those. The computer gaming paradigm has shifted greatly over the past few decades, and as a result, people’s expectations for game experiences is quite different.
Fortunately, there are freely available resources that help ease a new IF gamer into the genre. Instructions, primers, and how-to guides can be found by searching the Internet. And there are many good games suitable for novice IF gamers. This article on the gamer site 1up has listed what could be considered the top 5 games for Interactive Fiction beginners to try first. Try your hand!
While the Historical Williamsburg Living Narrative isn’t being developed strictly with novices in mind, if it will be used in the teaching and learning environment it will need to be something that students can easily pick up on. To find out more about the Kickstarter project, please click here.