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Posts Tagged ‘computer game’

Kickstarter Funding Success!

Thanks to all 85 backers of the Historical Williamsburg Living Narrative, we reached 129% of our $1500 goal, putting us at a final total of $1937. We are quite appreciative of everyone’s most sincere support in the form of hard-earned cash.

Now comes the job of building the game! The first phase of development will be focused on the Williamsburg physical environment, building the map that the game navigation will be based on. That will involve quite a bit of research (already underway), and in a few weeks time, we will be traveling to Williamsburg to obtain photographs, make geographic measurements, and gather materials from the Colonial Williamsburg Foundation. we will keep you posted every step of the way.

In the meantime, we will take a little time to bask in the warmth of this initial success in the project’s lifecycle. We are certainly off to a very good start.

Interactive Fiction: An Acquired Taste

It’s true that Interactive Fiction is somewhat of an acquired taste. There is a level of engagement that is not overly intuitive to many people–learning how to communicate with the IF game parser can be a challenge, and it can take some practice getting your precise meaning across to the program so that it responds in a meaningful way.

But once a person has mastered three basic skills (how to move through the environment, how to manipulate objects within the environment, and how to interact with characters in the environment), the playability of the games really open up, and the player can start to have a lot of fun. Well-written IF games not only deal with actions that the player should make, but they also deal with actions that might make absolutely no sense from the standpoint of the situational logic within the game–yet are quite entertaining to the player nonetheless. (Seasoned IF players love to try different actions and commands just to see how the game will respond, even if those actions or commands do nothing to advance the actual game story.)

Below is a website that provides links to several IF games that you can play online. I recommend that you give them a try, especially if you’ve never played before. The IF experience is quite unlike the modern graphic computer games. If you enjoy reading, solving mental puzzles, and feeling like you have control over a game’s narrative experience, Interactive Fiction may just be your cup of tea.

5 Great Interactive Fiction Games You Can Play Online Right Now

Setting the Stretch Goal

Even though the Historical Williamsburg Living Narrative has reached its funding goal, there are 16 days left in the funding period, and we want to put that time to good use. To that end, we are setting a stretch goal of an additional $500 in funding (for a total of $2000 altogether). These additional funds would go toward increased research resources and even some money to market the finished product to the target audience (educators, historians, and IF gamers).

Unlike the initial funding goal, the stretch goal does not have to be hit for us to make use of the additional funds. So at this point, every backer contribution helps us move the needle. Please spread the word and help us to continue to raise funds for the project.

To go to the Kickstarter project page, click here.

PlayFic: Implenting Inform 7 on the Web

April 22, 2012 Leave a comment

We’ve come across the PlayFic website, and it looks to be a very good tool for building Interactive Fiction through Inform 7 to place on the web. We’ve already built a few test programs, and the implementation works quite well. While we haven’t decided whether or not we’ll place “in progress” versions (perhaps the navigation component) of the Historical Williamsburg Living Narrative online through PlayFic, we definitely will be implementing a version of the program there.

Interested in Inform 7 Development? Read On…

April 21, 2012 Leave a comment

Are you skilled in Inform 7? Would you be interested in developing parts of the Historical Williamsburg Living Narrative? We are looking for Interactive Fiction developers with experience in Inform 7, especially in the area of NPC dialog. Contact us for more information if you are interested!

The Historical Williamsburg Living Narrative is also seeking backers through Kickstarter. We are off to a very good start. Click here if you would like to learn more about backing the project.

Live on Kickstarter: The Historical Williamsburg Living Narrative

April 19, 2012 Leave a comment

We are up and running on Kickstarter with our 45-day window to raise $1500 to fund the Historical Williamsburg Living Narrative. Check it out at the Kickstarter site!

More info to follow, but in the meantime, please spread the word!

We Have Kickstarter Approval!

April 19, 2012 Leave a comment

All systems are go, and Kickstarter has approved the Historical Williamsburg Living Narrative project! We are currently aligning our launch sequence, and we anticipate the official launch of our 45-day funding window to occur before the end of April 20, 2012.

Kickstarter Intro Video Complete: Project Launch in Progress

April 16, 2012 Leave a comment

The Kickstarter introduction video for the Historical Williamsburg Living Narrative is complete, and it is now on YouTube. It’s embedded here for your viewing convenience:

We are now in the process of getting the final Kickstart site details completed, which includes setting the actual donation level awards. The project launch is right around the corner, and we hope you will support us by spreading the word and making a funding donation, big or small!

Wanted: Teachers Interested in Interactive Fiction

April 5, 2012 Leave a comment

  • Are you a teacher at any grade level with an interest in history?
  • Do you have familiarity with the Interactive Fiction format of computer games (or would you like to know more)?
  • Would you be willing to participate in a study on the use of Interactive Fiction in curriculum?
  • Would you like to learn how you might make use of the Historical Williamsburg Living Narrative project in your class?

If you answered yes to any of these questions, then we need to connect! The Historical Williamsburg Living Narrative is not just about creating a fun Interactive Fiction computer game about some of the exciting events surrounding the birth of the United States. The project is also about providing a tool that can potentially engage more students in a way that promotes thinking and problem-solving skills that can help in all areas of their academic lives.

To connect with the Historical Williamsburg Living Narrative, feel free to post a comment here, or you may email directly at historicalwilliamsburg@gmail.com. We will be happy to answer any questions you might have about the project or about Interactive Fiction in general, and we will work with you so that you and your students can participate interactively with people and events from the early days of this nation.

Coming to Kickstarter: The Historical Williamsburg Living Narrative

What is the Historical Williamsburg Living Narrative?

Imagine Interactive Fiction crafted around real places and people in history, where not only can a person read about settings and events, but the person can be a part of the unfolding story as an actual character. The intent of the Historical Williamsburg Living Narrative project is to build the geography, culture, and characters from the years surrounding the birth of the United States in Williamsburg, Virginia, using the literary format of Interactive Fiction. This three-phase project will include the development of functional maps, the architecture of the historic buildings, and interaction with significant characters such as Patrick Henry and George Washington. Each phase is a project milestone, completion coming 150 days after start.


The Historical Williamsburg Living Narrative is three things:

  • It is a computer game: Individuals will “play” a character out of the historical times around the date of the American Declaration of Independence. They will be able to interact with actual historical figures of the day that lived or visited Williamsburg, Virginia, and they will learn about the events that brought the 13 colonies to sign the Declaration on July 4, 1776. The game environment will be an accurate map environment of Williamsburg as it existed then, and players will be able to roam the streets, enter the buildings, and go anywhere as they encounter people from the past with stories to tell. The game will be in the format of Interactive Fiction, which you can learn more about at the Interactive Fiction Wiki here.
  • It is a history lesson come to life: If you are someone interested in the history of how the United States was formed, the Historical Williamsburg Living Narrative will be one of the best ways to learn it. Like a time machine for the imagination, it will transport people back to the days of Thomas Jefferson, Patrick Henry, and Peyton Randolph, where they can learn about the events of the times by talking with these historical figures. Whether you are a history buff, history teacher, or just a fan of Interactive Fiction and period pieces, this game will have something for you.
  • It is a Kickstarter project: If you’re not familiar with Kickstarter.com, then you should check it out here. Kickstarter is a wonderful way of funding projects, where individuals may donate funds (in small amounts or large, and anything in between) to get a project off the ground. The Historical Williamsburg Living Narrative is a Kickstarter project, and it will be launched officially sometime in April. More details on participation and rewards will be coming, so you can check back here–or better yet, subscribe to this blog for updates on the project.

This is an exciting project to launch, and we hope to have your participation and support! And be sure to pass the word to anyone that you think may be interested in bringing the history of Williamsburg, Virginia, to life!