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Posts Tagged ‘Historical Williamsburg’

Setting the Stretch Goal

Even though the Historical Williamsburg Living Narrative has reached its funding goal, there are 16 days left in the funding period, and we want to put that time to good use. To that end, we are setting a stretch goal of an additional $500 in funding (for a total of $2000 altogether). These additional funds would go toward increased research resources and even some money to market the finished product to the target audience (educators, historians, and IF gamers).

Unlike the initial funding goal, the stretch goal does not have to be hit for us to make use of the additional funds. So at this point, every backer contribution helps us move the needle. Please spread the word and help us to continue to raise funds for the project.

To go to the Kickstarter project page, click here.

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Historical Williamsburg Living Narrative Funding Goal Reached

As of this date, the Historical Williamsburg Living Narrative Kickstarter project has reached 100% of its funding goal of $1500. We would like to take this opportunity to publicly thank all of our 59 (so far) backers. That’s the good news. The additional good news is that we still have 17 days left in the funding period, so there is the opportunity for us to raise more funding that would go to additional research, development resources, and possibly marketing for the finished project. Continued and additional support will be greatly appreciated!

Research Assistance for the Historical Williamsburg Living Narrative

Today I had a very pleasant conversation with a representative of Mfa, Ltd., a firm out of NYC that handles the marketing for Colonial Williamsburg. My Kickstarter project came up on their radar, and they were very interested to learn more about it, what the inspiration was, and so on. It was a very nice surprise to learn that the Colonial Williamsburg Foundation encourages these types of projects and activities. (By the way, “Colonial Williamsburg” is a registered trademark–which is why I’m not using that phrase–but they were the ones that suggested I use “Historical Williamsburg” for the project.)

One of the outcomes of my conversation today was an offer from Mfa, Ltd., to put me in touch with some of the Colonial Williamsburg Foundation researchers to help me gather information for the project. This is a very exciting development, and while it’s not an “official” approval of the work, it will certainly help things move along!

The Historical Williamsburg IF Project: an Interview with Emily Short

I was quite pleased when I was contacted by Emily Short about the Historical Williamsburg Living Narrative. For those of us engaged in authoring Interactive Fiction, attracting the attention of Emily is a very gratifying experience. Emily has won multiple IF competition awards for many of her games including Galatea, Savoir-Faire, and Floatpoint (just to name a few). As it turns out, Emily was interested in the concept of my Williamsburg project, and she offered me an opportunity for an interview which she would publish on her blog, Emily Short’s Interactive Storytelling.

You can go directly to the interview by clicking on this link. I think the interview turned out well, but I’m biased regarding the topic. So be sure to read it yourself.

And don’t forget, we’re still in the funding stage for the Kickstarter project and can use all the support we can get. Please feel free to click here and go directly to the Kickstarter project page. Every bit helps!

Getting from Here to There: A Matter of Scale

April 22, 2012 1 comment

One of the great joys of playing Interactive Fiction games is in the discovery and exploration of the physical space or actual play environment of the game. Years ago when I played the Colossal Cave Adventure for the first time (on the Data General Eclipse computer at the office after hours), I delighted in drawing maps for all the locations and paths that were available. When I got to the maze area, where room exits looped back into the same room, the value of the mapping process became very clear. Those skills were well utilized as I grew into the Scott Adams adventure games, and later the collection of games from Infocom. Sketching out the location boxes with their associated path connections became second nature as a necessary Interactive Fiction player skill. (I am often surprised when I teach Interactive Fiction to college game design students, how few of them already know or readily develop the map-making skill set.)

Developing maps for IF is a slightly different process, though, that requires more than drawing boxes with interconnecting lines. There is the idea of location scale and relative size in IF games, and the developer needs to make some important decisions before committing to computer code. Locations are not all uniform in size (when we imagine our settings), and logical layout is not the same as physical layout. When dealing with fictional settings, there is some latitude for interpretation (though the good designers have a very clear picture of their environment before starting to code). However, there is no room for creative interpretation when attempting to recreate historical settings with absolute fidelity to the historical reality.

That’s our situation with the Historical Williamsburg Living Narrative. A large part of the questions could be framed around geographic granularity: as we build the maps, what is the smallest unit of measurement we should be using? (A square yard seems reasonable, actually.) There will be the typical Interactive Fiction flex in the maps; for example, walking down one side of a street may result in more “stops” along the way than walking up the other side. That would have much to do with the buildings or other pathways located on each side. But the point is, we need to make consideration of the space or area that needs to be “reserved” for game locations in which action may (or may not) take place.

I’m making my sketches now, and that will be one of the first pieces of the game that will be ready for review (we may even put that up on Playfic for people to try out). Do you have any suggestions regarding map making? Is that something you enjoy doing? If you’d like to contribute in some way on this (or any other) piece of the project, please drop me a line.

And don’t forget to check out the Historical Williamsburg Living Narrative Kickstarter project.

PlayFic: Implenting Inform 7 on the Web

April 22, 2012 Leave a comment

We’ve come across the PlayFic website, and it looks to be a very good tool for building Interactive Fiction through Inform 7 to place on the web. We’ve already built a few test programs, and the implementation works quite well. While we haven’t decided whether or not we’ll place “in progress” versions (perhaps the navigation component) of the Historical Williamsburg Living Narrative online through PlayFic, we definitely will be implementing a version of the program there.

Interested in Inform 7 Development? Read On…

April 21, 2012 Leave a comment

Are you skilled in Inform 7? Would you be interested in developing parts of the Historical Williamsburg Living Narrative? We are looking for Interactive Fiction developers with experience in Inform 7, especially in the area of NPC dialog. Contact us for more information if you are interested!

The Historical Williamsburg Living Narrative is also seeking backers through Kickstarter. We are off to a very good start. Click here if you would like to learn more about backing the project.